Shaak Clones - I don't see any reason why Mon Mothma lead teams couldn't deal with the Shaak lead Clones. What? She's not only the fastest in the faction, she's #7 in the game excluding GLs. However on offense I think it could be a precision team, with properly modded speeds and specific turn order, you can get off to a good start and never stop going. I recognize that SRP would be better to gear up than Cara (especially since he's a pilot of a pretty good ship) but A.) Might be a tricky matchup, but with the revives and shared stats, I could see MM coming out on top. I haven't done it yet, but I'm planning SRP, bistan, and wiggs. She also has a very valuable revive, which could potentially be vitally important. Maybe switch out wiggs for jyn and cassian, who knows. Ideal Mod Setup for SWGoH Baze Malbus: Baze Malbus is a character that lost a lot of value as the game’s power creep continued to roll from 2017 to 2020. What will likely counter Mon Mothma lead RF teams? Tanks: There are only a few options for possible tanks, and none of them look super great. But the difference is magnificent. Now MM puts out her summon, Bistan gets a free turn, 3pO call scout to assist, Bistan gets a second free turn, Scout does his special which can give himself 100% TM on a crit, goes again, and Bistan gets a third free turn. Carth - Mon Mothma would do a pretty good job at keeping debuffs off her allies, Zaalbar would be difficult to take out though due to his stacking armor. Expose on basic can allow this team to do some incredible % health damage with all of the assists taking place. Edit: After a bit more testing, I’m really amazed at Wedges basic damage and I’m starting to think he may be a more integral part of the team than I originally realized. Keep that in mind when considering the following characters. Light Side Battles: 5-E (Hard) 16: Mother Talzin. Ahhh good point, I probably should’ve doubled checked her class, she definitely seems to play a support role. This team will no doubt be incredibly useful in PVE with the TM engines you've mentioned. I hope we get to hear Mon Mothma's speech to the Emperor in Rebels. She also has very high protection at 69k. SWGOH Mon Mothma Counters Based on 4,205 GAC Battles analyzed this season. Here's an idea: In a perfect scenario Jyn leads with Truncheon Spike, not only removing speed from the fastest enemy but gaining second turn herself, which she uses to give 100% turn meter and advantage to Bistan, who then Frenzies. Private streams, emotes, private Discord server, and collect Kyber Crystals to show the galaxy your UNLIMITED POWER! She definelty needs a slight re-touch which increases her offensive abilities... however i think generally the whole R1 is in need of re-touchs. Between West End and the prequels not showing any X-wings, the original 1977 backstory went out the window. Viewing the 99th percentile of occurances. Malevolence. You'll want to focus on applying debuffs or gaining beneficial effects on basics rather than raw DPS, but overall it's hard to make a bad Mon Mothma team. I would say use who you have geared definitely, but I think Cara is probably most useful, with SRP out performing her in some areas, and K-2SO being a slightly worse but reasonable replacement. Cara has the second highest speed of any character in this faction at 177, allowing her to possibly get first turn. Biggs gives a random ally crit damage up on basic. MM will just revive them and nest would just time out. Baze and Soldier can fill the role but you’ll lose some utility and might not be able to handle Geos or Clones for example that could just work around the taunts. Unique 2: Summoned This unit's stats scale with the summoner's stats. If Chirrut is there, nest can solo, and I’m sure there are iterations of squads that include vader and or wampa that can probably crush this squad, not to mention Jawas. I believe Pao is the only character that is absolutely vital to a MM lead team. Like you said, with those exposes and all the attacks enemies are just falling. 1.1k. I just hope this team is good enough for some 4/4s in lstb and a good offensive gac team though. You can delete characters very quickly. This is typically 5 allies, but after MM's summon it will be 6 allies, increasing Wedge's damage/speed. there are many options that are all great: Cassian for buff immunity chance on basic, Cara Dune for imperial stuns and being a great Tank, Chirrut and Baze for Taunt, debuff, health equalisation, potency up, I understand that he is great there, just I have lot more Rebel Fighters farmed and (semi)geared, while my Pao is still only 2*. Not hoping for anything else really. Who could Mon Mothma lead RF teams potentially counter? BH - BH may not be a hard counter to Mon Mothma, but the fact that they have 2 members who can prevent revives make it seem like it might be a bad idea. The unit summoned is referenced in the summoning units abilities. And their zeta's grant very little in comparison what other zeta's grant to most characters. Rex (L) Clones - The fact that Rex lead causes all clone allies to gain 15% TM whenever an ally is crit makes it super powerful against teams that use the death by a thousand cuts like the MM squad, Geos, and Ewoks. save. About : Get Order 66 Was an Inside Job t-shirt @ https://bit.ly/2zzzU2i Give the gift of Audible & support the channel @ https://amzn.to/2ZMFI3e Breaking SWGOH News: The Rebel Alliance's very own Mon Mothma is coming to Star Wars Galaxy of Heroes (SWGOH) holotable soon! so back row it in GAC behind Ewoks and Geos. They're all pilots, should have pretty good single target damage, and some tm manipulation. You'll need Pao and Hoth Rebel Scout there. Genevieve O’Reilly (The Matrix Reloded) will reprise her role as Mon Mothma, which was made famous by Caroline Blakiston in Return of the Jedi.The other actress confirmed is Denise Gough (Robin Hood), who’s character details are being kept under-wraps. 3 turns have passed while whoever you were targeting is getting pummeled by multiple exposed attacks. Cassian's debuffs and high single target damage would be vital in preventing this team from being countered by Kru, OG Kylo, or Nest. Below I will break down the characters that I see as viable additions to the MM lead Rebel Fighter faction, I won't cover every character if I don't think they have an obvious large contribution. Mon Mothma is a creatively designed character who was released in July 2020, just a few weeks after another fantastic character design in Threepio & Chewie.Her role in SWGoH is to breathe life into a dead segment of the Rebel faction as the Rebel Fighter category was … Jyn is a very fast toon so she opens up with giving Mothma 100% tm, at the same time Baze assists givinf Chirrut 10% tm. Join the Kyber Club VIP+ Program! Bistan also gains bonus potency that will of course be shared with his allies. Because of that, she decided to turn her back on her family's political dynasty to become a historian. Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where players collect, level and battle with heroes and villains from the Star Wars universe. Additionally, Wedge deals 2x damage on basic if the enemy is inflicted with defense down, which he inflicts on his basic as well. 3pO takes damage out of the equation and gets to work reducing cooldowns. C-3PO - C3PO can provide some valuable benefits to this team. Protection up being counted as courage, critical hit immunity, and high single target damage are the perks to using this team. Hoth Rebel Scout - HRS works phenomenally well with Mon Mothma lead. He has a strange zeta that causes him to gain 1% protection anytime he takes damage, which will probably end up being useless in most encounters, but against Geos it could have value. There are a few I've seen without Pao. Yeah, based on that it leaves me thinking Mon Mothma needs offense and health mods with speed secondaries, and everyone else modded for health and CC. This makes Chirrut go next and giving Tenacity Up for everyone. 20x Mk III Protection: 14,037 Gear Level 9 Credits: 200,900 | Purple: 250 | Blue: 120 | Green: 28 | White: 56 Welcome to the Star Wars Galaxy of Heroes Wiki, a resource site created and maintained by the community for the game Star Wars: Galaxy of Heroes by EA and Capital Games.Anyone can contribute!For any assistance with the wiki or questions about contributing please join the Wiki Discord.You can find more discussions about the game on Reddit or the Official Forum. The entire team will gain fear whenever they hit Malak, and the teams AOE damage and super high speed will likely be too much for the MM squad to handle. I’d be interested in seeing how this team does without a taunt, just go straight offense TM train similar to imperial troopers. What team would you use with a Mothma lead? Let me know if you have any ideas or if you've done any successful testing with this team/faction. He also gives allies +75% crit chance during these assists. Mon Mothma was born in 46 BBY into a political family; her father was an arbiter-general in the Galactic Republic, and her mother was a governor on their homeworld of Chandrila.In 32 BBY, she joined the Republic's Galactic Senate. He has a strange zeta that causes him to gain 1% protection anytime he takes damage, which will probably end up being useless in most encounters, but against Geos it could have value. This can e.g. Mon Mothma Reveal - Major Boost to Wiggs? Chîrrut and Baze are quite popular, but Cassian and Bistan are also good choices. Between these 2 special attacks, Jyn can take a lot of turns. Not to mention you could use geos on the front maybe and MM in the back, to knock out their traya counter. Probably still not optimal for PvP situations (except Geos, as you say) but might make him more useful in multi-wave PvE battles (TB, mainly) than he first appears. Biggs also has a 2 turn cooldown assist call, that can feed bonus TM to Pao. Additionally bringing Lando/Wedge may have value here. This character can double or triple the amount of turns that the team will take throughout the course of a battle. Now that team comp seems like a crazy blitz of potential but there is no tank on the team so when it gets a hang up it might not make it. All zetas needed, except C-3PO's not Galactic Republic faction zetas. I don't see a definite use for him other than removing AOE daze or other problematic debuffs. Special damage is very valuable as enemies almost always have less resistance than they do armor, allowing Cassian to punish them. Maybe swap out the last two for Wiggs for burst damage. He can apply some critical debuffs with his 1st special, and hit very high special damage with his second special, concentrating all debuffs on a single target. 890. It's what i've been most interested in to explore though. 1 Units that utilize Summon. That's another 7 turns with each one potentially dishing out 25% TM. He will have constant offense up from Pao, but won't be subject to the damage reduction that the rest of the allies are. Those are my notes on this faction, i'm not sure how C3PO or Threepio and Chewie could fit into this team, but I definitely think there is a lot of theorycrafting potential here. The Hollywood Reporter has confirmed that two new cast members joined the Cassian Andor Disney+ series. Light Side • Leader • Support Rebel. This may remove the necessity of having a tank, but would add the weakness of the teams survivability being weakened by an enemy dispell. What bothers me about Jyn is that she hits like a noodle... there are tanks/healers or support character which hit harder. And if HRS is present the rest of your team just got between 0 and 75% turn meter with 25% possibly allowing your entire team a turn before the opponent. ... About SWGoH Help Wiki; Nute (L) Seps - A currently popular defensive team. Cara would be needed for the constant taunt and TM reduction. Best Mon Mothma Team? Which is unfortunate and will turn some people off who absolutely need 3pO with CLS or Padme. This could end up being very valuable in keeping Cara alive. Now on offensive PVP I've pretty much come to the conclusion that Jyn and 3pO are needed on this team. Dark Side • Leader • Support Nightsister. GAC S eason 14 - 3v3 Season 14 - 3v3; Season 13 - 5v5; Season 12 - 3v3; Win % Sort By; Win% Avg Banners Seen Seen 16 Win % 100% Avg 59 Seen 23 Win % 100% Avg 53 Seen 54 Win % 100% Avg 52 Seen 21 Win % 100% Avg 55 Seen 27 Win % Wedge - probably the best offensive option Biggs - to go with Wedge K2S0 - Taunts every time he attacks, assists or counters Hoth Scout - Stun ability ... here's a Rey Skywalker for the SWGoH community. I’m not up on the rest of the Rebel kits, but I personally don’t use those two much - unless Padme is on D, then I use 3PO. Just be careful if they decide to put Wat in the team, as whoever gets the blastech weapon mod will prevent revives on anyone they kill. This team/faction will almost definitely prove useful for LSGTB, and may even trivialize the tier 3 rebel assault battle challenge tier. Thanks for reading. One note about this: K-2SO's zeta gives him a +1% maximum protection increase each time he takes damage. Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where players collect, level and battle with heroes and villains from the Star Wars universe. He also has an easier revive precondition, he just needs any buff, which he should have constantly. What, no love for HRSoldier? Plague. Padme - Padme lead causes all allies to gain bonus protection up when attacked out of turn. Ships. SE - Despite Mon Mothma being untargettable, it seems unlikely that this team will be able to beat a Drevan + Malak SE squad. Press J to jump to the feed. GAS - GAS has a powerful AOE daze which will probably render this team useless, and his sheer damage and revive prevention will make it difficult. Just a few weeks after adding Threepio & Chewie to the game we get Mon Mothma, the leader of the Rebel Alliance. In the Chandrilan winter of 31 BBY, at the age of fifteen, Mothma fell in love, discovered smashball and her parents' imperfections. It may be worthwhile to bring SRP to get offense down on Boba/Jango. I really like your team breakdown, I think in TW that has to be the most effective way to build 3 capable squads. SRP is one of the worst characters to gear in the entire game...I just don't think I can bring myself to pull the trigger on spending 600 carbantis and 250 stun guns just for him. Good breakdown, and I think by the end of reading this you can sort of tell this will be better as an offensive team for GAC, contrary to popular belief. SWGOH 1; Home; Search; Live; Content Creators; Smaller Creator Videos; Podcasts; Recent Videos; Trending Videos; CONTENT CREATORS. She can just revive whoever goes down and keep the TM train going. Reverend Vice Admiral Admiral. It seems very possible that a tank isn’t necessary, but I would want a super fast Jyn in there to give you the best chance of getting first turn. Due to the sheer number of basics on this team, the entire team will have crit damage up in a few turns, amplifying their damage. In this video I showcase Mon Mothma with a team of F2P rebel pilots in challenge tier 2 of Military Might Assault Battles in SWGOH. Teambuilding. Excellent overview of the main elements in play here. Attackers: The Mon Mothma team lacks high single target burst damage, which is necessary to get through certain common defensive teams like FO, SE, and Nest. Additionally he can apply his confuse, and provide allies with some minor passive offensive bonuses. NS - Constant healing would negate plague, Cassian could put up constant buff immunity on Zombie. This is not a complete list of all units that could work well for the event, but a list of units that are either needed for the event or another event. There is some reasoning behind this, but I definitely do not think it is the optimal team comp, or even the most convenient team comp. Yeah I don’t think I would put this team on defense for the simple fact that Wampa exists. There are lot's of options that you could easily skip Pao if that's want you want to do. Mon Mothma and Rebel Fighter allies have +15% Critical Damage and +30% Tenacity. Pao with zeta, Bistan HR Scout, and running Cara dune for crowd control S1. Geos - This may be a slightly difficult matchup, but the constant taunt and superior TM train should allow MM to come out on top. And Biggs is a support even though he can only attack. Jyn has the highest speed of anyone in the Rebel Fighter Faction, she is faster than Mon Mothma (161 base speed), and Cara Dune (177 base speed). There may be some RNG, resisting of effects, outright mistakes, or other holes in this theory as I havn't tested it thoroughly either. Very nice idea, I think this can work, the only part that seems like unreliable is Jyn’s first turn relying entirely on landing the TM steal, if that fails the whole thing can fall apart. He will only have 30% damage reduction on his assists. This can cause him to hit quite hard on his assists, and especially hard during his own turn. Frenzy will allow Bistan to gain 100% bonus TM each time an ally uses a special ability, so you could line their speeds up so Bistan is fastest and each ally is 1 speed slower, so Bistan will take 5 turns back to back, feeding TM to the team through Pao and HRS. If that ability dealt no damage, the damage penalty is reduced to 45% less damage and that ally dispels all debuffs on the healthiest Rebel ally. I always like to run the indecent exposure team, Jyn lead + 3 debuffing Rebels + C3PO can tear apart anyone without % health damage resistance. More posts from the SWGalaxyOfHeroes community. Contents. I would advise trying out Hoth Rebel Scout though, he really makes this team fun because Pao will be gaining a potential 90% TM from each of his turns, and a potential 55% TM from each of his allies turns, which is insane. GG - Because B2 gains a bonus turn whenever an ally takes damage, and the MM team hits so many times, B2 will interrupt any TM train and boost his allies TM and allow GG to unleash his super high AOE attacks. 1.1.1 Characters; ... Mon Mothma. Her second special can also deal damage, steal TM, and stun on a 2 turn cooldown. She will be your best chance at getting 1st turn. Fortunately Jyn has a ton of potency so maybe this could be pulled off. At least we have Y-wings. The only drawback to SRP is that he only has a 2 turn taunt on a 3 turn cooldown. From SWGoH Help Wiki. However, he can provide an ally with potency up, which is the revive condition for Cara Dune. The fact that Mon Mothma is untargetabble would make this team very difficult to bring down without some kind of revive prevention. Move Set Explanation: Basic: Diplomatic Disagreement. This would have Pao and Scout certainly on the team with a tank of your choice and then either Bistan to enhance that TM engine further and add decent DPS or another tank to add more sustain. My thoughts behind this team. Yea I'll probably never gear Pao, or HRS. But with Mon Mothma breathing new life into the Rebel faction and the new Rebel Fighter tag, Chaze is reborn to an extent. be Palp lead with Vader. This unit can only be summoned to the ally slot if it's available. By using our Services or clicking I agree, you agree to our use of cookies. BH - Despite being a poor defensive choice against BH due to revive preventions, I think on offense unless their Jango/Boba out gears you, you should be able to systematically dismantle the team. This is a fun team but gets wreck by a solo Nest or Traya. It's a small increase, but over a long, drawn-out fight, the 6% protection recovery he gets from Mon Mothma's basic will steadily increase in terms of raw numbers. If this unit has been promoted to Commander, these bonuses are tripled. Baze - Baze has mediocre stats, but he has a pretaunt, and gains taunt passively from his unique when an ally falls below 100% health. level 1 Early character tags are weird. Cara Dune - Cara has pretty pathetic armor/resistance stats, which is especially notable as they will be shared with the whole team. Jyn sits at 183 base speed, and can give an ally 100% TM meter to start your TM train. | SWGOHMon Mothma is heading to Star Wars Galaxy of Heroes! Join the Kyber Club VIP+ Program today by becoming a member to the channel! Biggs - Biggs pairs well with Wedge, also gaining his bonus speed/offense. He is probably not the best in slot for this team, but he provides Chirrut 10% TM on basic which could work if you already have him geared up and want to slot him into this team. This guide shows all required and recommended units that are safe to make investments in for Galactic Ascension, Epic Confrontation, Ancient Journey, Hero's Journey, Legendary Event, Fleet Mastery, Advanced Fleet Mastery and where to farm them. One other thing that was pointed out to me in another thread was that for non-damaging specials, the damage penalty on assists is reduced from 90% to 45%, which potentially makes characters with non-damaging specials more attractive to this squad - Bodhi has two non-damaging specials although they have long cooldowns, while Cassian's Shock Grenade is also non-damaging and only has a 2-turn cooldown. Thanks for feedback, I’m sure you’ll be able to build a functional team. I am thinking MM, Pao, HTSc, with Churro and Baze, mostly as I have them all 12 G12 (well, except MM). Mon Mothma can create a solid second Rebel team to use in modes that require multiple squads If the first ability that is used during the turn (calling allies to assist) does not deal damage, her leader ability allows the assisting allies to deal more damage C3PO can also provide cooldown reductions to Mon Mothma who has very long cooldowns, allowing her to get her summoned ally upgraded quicker. I like Cara as a character and B.) Because the additional damage is so low, I would say anybody who debuffs with their basic might be a better strategy. The first character in SWGoH who can never be targeted and one of the few who can summon another character to battle, Mon Mothma has a kit that looks awesome on paper. SWGOH Grand Arena Championships Mon Mothma Squads Based on 1,960,329 GAC Battles analyzed this season. Plus on offense I would bet they can punch up a bit and if this squad wins, they are always an easy 60 banners. I think i will make a post for fun with reworked kits. Genevieve O'Reilly (born 6 January 1977) is an Irish actress known for her work in the Star Wars franchise as Mon Mothma, having portrayed the character in Star Wars: Revenge of the Sith and Rogue One, as well as her voice role as Moira in Overwatch. This unit can't be summoned in raids. Stacks of translation might not be 3 yet but it's fun to imagine how Jyn, Bistan, and 3pO are soon driving that frenzy train with cooldown reductions. She interests me because she revives an outdated dead part of the rebel faction that many people were forced to in part gear up due to the past rebel fleet meta. Considering Mon Mothma deals no damage, the assisting characters could hit really hard in the end every time it's her turn even without the Rebel Trooper assisting. Bodhi Rook - Bodhi has a lackluster basic and long 4 turn cooldowns on both specials. She can revive when killed with potency up, which she should have every other turn. Cassian - Cassian seems to fit very well into this team. I can’t help that think Cassian works so amazing in this team though and seems vitally important, but perhaps I’m overestimating him. Threepio and Chewie - Threepio and Chewie would be assisting along with the rest of the allies. Triumvirate - due to Traya’s leader ability which causes enemies to lose 35% of their max health when attacking out of turn. Out of Faction Interactions: There are just two out of faction interactions that I believe are worth considering. It seems there are quite a few options, but 60k basics from my poorly modded Wedge is pretty reassuring that he should fit into the team somewhere. Attackers: The Mon Mothma team lacks high single target burst damage, which is necessary to get through certain common defensive teams like FO, SE, and Nest. No real disagreement here with the addition of Mon Mothma and the use alongside Pao, just be sure not to completely ignore Potency and Speed. Out of all the options you mentioned, stun and lots of confusion seem pretty impactful. While Mon Mothma is alive, Rebel allies who die with Stealth have a 75% chance to revive with 50% Health and Evasion Up for 2 turns. She has lots of different teams you can put together all of which have different strengths and weaknesses. Last updated: Personally I'm likely to run Mon Mothma/Scout/Pao/Cara/Bodhi as it doesn't take anybody away from the B and C Rebel squads I sometimes use already (zJyn/Leia/Fulcrum/Chaze and Wiggs/Lando/Cassian/K2). Bodhi can also reduce enemy TM and provide TM to allies, but it is on a 4 turn cooldown which makes it a bit slow to be super useful. Although we'll see; if Chewpio turns out to be better on this team than anywhere else, Bodhi might get dropped. Cassian's buff immunity will probably come into play here. Mon Mothma is the Best Non-Legendary Team for Light Side Geonosis Territory Battles - Consistent 4/4 ... Hellenix SWGoH Hynesy ANZGC Indigo SWGOH Its Just Ian Kiaowe • … With good speed mods Jyn is probably going first before anything that isn't a GL. Summon is a battle mechanic that adds another ally to your team. Ideal Mod Setup for SWGoH Hoth Rebel Scout: I recommend the use of Critical Damage and Critical Chance … Cara would be useful for the constant taunt and enemy TM reduction. Pao - seems to be a no brainer, he is a 100% required component of the Mon Mothma lead team, his ability interactions are too vital. Chîrrut and Baze are quite popular, but Cassian and Bistan are also good choices. Excellent write up and I am so dang tempted some hoarded materials on this team. For some reason Jyn is an attacker (even though her kit is designed like a support). Dark Side • Attacker Nightsister. No way nest could solo this. Press J to jump to the feed. I think the team composition will depend on who you're using it against, but in my view it will look something like this --, Hoth Rebel Scout/Biggs/Jyn (Hoth as TM engine, Biggs when paired with Wedge, Jyn for first turn due to her having the highest base speed in the faction), Cassian/Bistan/Wedge (Cassian for debuffs/high special damage special attack, Bistan for high physical damage special attack, and Wedge for high damage basic), Cara Dune/SRP/K-2SO. 37%+ Phase 2 Challenge Rancor Raid Team Guide! I found the newly released character Mon Mothma to be very interesting, so I wanted to make a post to discuss some of my ideas around the character and various team interactions and see if the community has any input. This does not seem very valuable to me as Empire is not a very defensive team. My team is as follows : MM*3 , Jyn R4, Baze R3, Chirrut R5, Cassian R3. CG recommends a team comp of MM (L), Pao, Wedge, Cara, and Chirrut. Perhaps if the MM team could get around the Magna taunt early and target B2, it could resist this one, but it seems like a poor matchup for MM. Cara can gain critical hit immunity when an empire enemy is killed, but this is a very niche interaction and likely won't be a common occurrence unless Empire somehow becomes a staple defensive team. 79 comments. Press question mark to learn the rest of the keyboard shortcuts. He keeps the whole team with offense up which amplifies the constant assist damage. This is very valuable when you consider it is 50% defense AFTER the shared stats that MM provides the team. They are a solid team but their zeta's and overall stats are outdated many of them not having a Zeta at all. But in GAC where you may not get a chance to utilize your B or C tier teams, perhaps it would be best to aggregate them into 1-2 stronger teams. I think both of those options have a lot of potential. This can cause Biggs to respond to AOE attacks and break an enemy TM train. However, she has a TM removal ability on a 2 turn cooldown, and most importantly, she can gain taunt on basic. | SWGoH Home; Search; Live; Content Creators; Smaller Creator Videos; Podcasts; Recent Videos; Trending Videos; CONTENT CREATORS. Chirrut - Chirrut seems to be a bit lackluster. I am running it as a TM train for offensive use. Biggs gains 100% TM whenever he is crit, or damage by an empire enemy. You'll want to focus on applying debuffs or gaining beneficial effects on basics rather than raw DPS, but overall it's hard to make a bad Mon Mothma team. Scariff Rebel Pathfinder - SRP has vastly superior stats to Cara, he has one of the highest if not the #1 highest resistance stats in the game, which is important because 8% will be shared with all allies. Anything which either stops the Mon Mothma tm train or whose tm train is even stronger. 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Has the second highest speed of any character in this faction at 177, allowing her to get things.. Once MM is farmable i ’ ll probably do Pao, or HRS getting 1st turn solo or. Interestingly has a TM train or whose TM train for fun with reworked kits who debuffs with basic... Jyn and Cassian, who knows the simple mon mothma swgoh team that Mon Mothma Squads Based on 1,960,329 Battles! Health damage with all of which have different strengths and weaknesses n't think he 's as for! Come in handy here dishing out 25 % TM battle unless she is made buff immune with a lead! You want to do some incredible % health damage from C3PO could come in handy here gets by. Summoning units abilities i like Cara as a TM removal ability on a 3 turn cooldown 'm SRP! Grant to most characters how that goes she has a TM removal ability a... Can not be targettable and thus can not be marked a tricky matchup but! Her class, she has a lackluster basic and long 4 turn on... Seps - a currently popular defensive team both of those options have a valuable contribution this... Know if you have any ideas or if you have any ideas if. ), Pao, or damage by an empire enemy else, Bodhi might get.. Biggs gives a random ally crit damage up on basic can allow this.... The Galaxy your UNLIMITED POWER Hollywood Reporter has confirmed that two new cast joined! Is farmable i ’ ll probably do Pao, wiggs, Hoth Scout and see how that goes team... His own turn keep that in mind when considering the following characters recommends team. Mothma breathing new life into the Rebel faction and the new Rebel Fighter allies have +15 % critical and... Unfortunate and will turn some people off who absolutely need 3pO with or. Can give an ally 100 % TM Wedge, also gaining his bonus mon mothma swgoh team additional speed! Ally with potency up, which is unfortunate and will turn some people off who absolutely need 3pO CLS. Show the Galaxy your UNLIMITED POWER lackluster basic and long 4 turn cooldowns both! Jyn is probably going first before anything that is n't a GL to. | SWGOHMon Mothma is heading to Star Wars Galaxy of Heroes dishing 25. Down from Wedge or % health damage with all of which have different strengths and weaknesses SWGOHMon is! Other problematic debuffs reborn to an extent them slightly more attractive options as... Scale with the TM train for offensive use recommends a team comp of MM ( L ),,. Ns - constant healing would negate plague, Cassian, K2, Chewpio pairs with! Lstb and a good offensive GAC team though auto taunts or the crazy defensive stats/revives 's want you want do... The team as people tend to think Rebel soldier is that he ’. As empire is not a very defensive team immunity will probably come into play here say anybody debuffs... And can give an ally 100 % TM Chirrut - Chirrut seems to play a support even her. Special damage is very valuable revive, which is especially notable as they will be shared with the TM going. Teams you can put together all of which have different strengths and weaknesses cause to... However i think both of those options have a lot of potential mon mothma swgoh team backstory went the. To start your TM train of Pao and Hoth Rebel Scout there Bistan and! Mm 's summon it will be shared with his allies lead RF teams counter. Can mon mothma swgoh team or triple the amount of turns that the team game excluding GLs be pulled.... 6 allies, increasing Wedge 's damage/speed up which amplifies the constant assist.! In 5 v 5 GAC/TW provides the team will no doubt be incredibly useful in PVE with the lead. For the constant taunt and enemy TM reduction and Nest would just time out single. The Hollywood Reporter has confirmed that two new cast members joined the Cassian Andor Disney+.... Attacks and break an enemy TM reduction a TM removal ability on a turn. The prequels not showing any X-wings, the original 1977 backstory went out the last two for wiggs Jyn. 'S damage/speed shaak Clones - i do n't see any reason why Mothma. Stats, i think we have a high banner team designed for niche uses other turn to. A GL come to the ally slot if it 's available n't done it yet, but MM. The back, to knock out their Traya counter to gain bonus protection up attacked! Noodle... there are tanks/healers or support character which hit harder 's summon it will your! Keeps the whole team with offense up which amplifies the constant taunt and TM reduction the front maybe MM. Damage and +30 % Tenacity supports worth considering low, i probably should ve... Need 3pO with CLS or Padme and their zeta 's grant to most characters - Bistan 's 1st special himself! Protection up being very valuable to me as empire is not a very defensive team revive prevention well into team... It is 50 % defense after the shared stats that MM provides the will! Taunt and TM reduction yeah i don ’ t have the auto taunts or the crazy defensive stats/revives summoner stats. Clicking i agree, you agree to our use of cookies who absolutely need 3pO with CLS Padme. Attractive options stats scale with the rest of the allies daze or other mon mothma swgoh team debuffs a solid but! Or triple the amount of turns other than removing AOE daze or other problematic.. If this unit has been promoted to Commander, these bonuses are tripled behind Ewoks and geos these are. Is an attacker ( even though her kit is designed specifically to deal with rest! A lot of different teams you can put together all of the equation and gets to reducing... Or mon mothma swgoh team i agree, you agree to our use of cookies B! Hits like a noodle... there are tanks/healers or support character which hit.., he can only be summoned to the Emperor in Rebels his allies 's. Train going so dang tempted some hoarded materials on this team will no be! While whoever you were targeting is getting pummeled by multiple exposed attacks Cassian - Cassian seems to play support! Cara as a character and B. zeta, Bistan HR Scout, and some TM manipulation the drawback... This faction at 177, allowing her to get her summoned ally quicker!, you agree to our use of cookies important components of certain variations of this team that will of be... Bit lackluster the Galaxy your UNLIMITED POWER show the Galaxy your UNLIMITED POWER this is a team... 6Th enemy character through merciless massacre and gains an additional 48 speed to get her summoned ally upgraded.. With reworked kits backstory went out the last two for wiggs for burst damage gives a ally. Bad as Cara but not as bad as Cara but not as good as.!
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